The home of Old School Runescape Ironman content. Ironman BTW Clan Name: Mushy Peas
The home of Old School Runescape Ironman content. Ironman BTW Clan Name: Mushy Peas
Both the Smithy HCIM and Ded Smithy Series for all those who want to binge watch the complete journey!
An Xtreme Onechunk Ironman account series that started in Canifis.
Welcome to AdventureScape! 🎲 This is a completely made-up OSRS gamemode where every skill, quest, and unlock is decided by dice rolls. I can only train skills or complete quests when my roll allows it, and progression is randomized — no two adventures are the same. Key Rules: Adventure Rolls: Decide which skill to train (in increments of 10) or which quest to complete. Region Locking: You can only train skills or complete quests in regions where quests are currently unlocked. Once all doable quests in a region are complete, you may roll for quests in other regions. Skill Training: Only train the skill you rolled; you can gain XP in related skills, but cannot power-train anything else. World Unlocks: Earned from adventure rolls, collection log items, or combat achievements. Unlock shops, altars, boats, minigames, diaries, and bosses. Ultimate Ironman: No banks, no trading, fully self-sufficient account. It’s chaotic, unpredictable, and completely up to the dice. Let’s see where the next roll takes me!
Swamp man sails
This is SlayerScape. A randomized adventure in Old School RuneScape— with all the game's quests, skills, and achievement diaries scattered across a massive board of over 400 tiles. To progress, we first need to earn keys from the Slayer Masters of Gilenor. We use those keys to unlock tiles allowing us to start quests and perform skilling actions. Once we complete the skills and quests on a tile, we can move on and discover more of the board. I'm discovering the Old School RuneScape one randomized tile at a time and I invite you to join me for the journey!
Swamp man sails
Welcome to AdventureScape! 🎲 This is a completely made-up OSRS gamemode where every skill, quest, and unlock is decided by dice rolls. I can only train skills or complete quests when my roll allows it, and progression is randomized — no two adventures are the same. Key Rules: Adventure Rolls: Decide which skill to train (in increments of 10) or which quest to complete. Region Locking: You can only train skills or complete quests in regions where quests are currently unlocked. Once all doable quests in a region are complete, you may roll for quests in other regions. Skill Training: Only train the skill you rolled; you can gain XP in related skills, but cannot power-train anything else. World Unlocks: Earned from adventure rolls, collection log items, or combat achievements. Unlock shops, altars, boats, minigames, diaries, and bosses. Ultimate Ironman: No banks, no trading, fully self-sufficient account. It’s chaotic, unpredictable, and completely up to the dice. Let’s see where the next roll takes me!
In this series, I complete every challenge a chunk has to offer before expanding my map one chunk at a time!
Hypergambling my way to the top.